6 nov. 2011

Making regions

Here are a few simple examples how regions will help you to restrict the working area for a toolpath. Note that if you want to make a roughing or Z-level and a lot of "islands" it's better time wise to generate a toolpath for each region instead of selecting multiple regions. In that way the toolpath will finish one region and then move to next. When a group of regions are used to make a rough/Z-level each level will be finished in every region and therefore a lot of extra movement will be added. On a small model it's not a problem, when doing batches or uge moulds it will take more time. When all regions are generated, make all wanted toolpaths visible and post process them into one program.

This clip is available in HD. Maximize the video screen and increase the resolution and you'll have a crisp clear view.

1 kommentar:

  1. Hello Svenakela, thank you for making this blog. There is very little training material about Madcam so this is really helpful.
    Question: is it neccesary to make the regions bigger than the surfaces you want to machine? I also tried to work with regions but Madcam 3x ignores them.
    thanks, Maarten

    SvaraRadera