2 nov. 2012

Old but nice vid, rear wing model

Old vid showing some Rhino and MadCAM 4 work. These are the sides for a rear wing. The base is taken from measures directly on the car to get a smooth and solid mount. The width is making the wing wider than the coupe and it's resting a bit above the roof.
As usual, I run this demo in a virtual environment and it makes the simulator acting a bit odd. Try it for real!

7 aug. 2012

Toolpath Array

How to make an arrayed toolpath in MadCam. You need to make a Group Repair to reconnect the new paths with the original path.
This clip is available in HD. Maximize the video screen and increase the resolution and you'll have a crisp clear view. As usual, I run this demo in a virtual environment and it makes the simulator acting a bit odd. Try it for real!

3 juni 2012

3D toolpaths for 4-axis indexing

Making indexed 3D toolpaths for 4-axis machining is simple in MadCAM. Generate the toolpaths for each step and rotate them together with the model to make next toolpath. Before simulating or post processing, select the machine setup you are working with and the processing will take care of the indexing.
This clip is available in HD. Maximize the video screen and increase the resolution and you'll have a crisp clear view. As usual, I run this demo in a virtual environment and it makes the simulator acting a bit odd. Try it for real!

19 feb. 2012

Making a mirrored toolpath

There are two ways to do a mirrored copy of a toolpath in MadCAM. Either you make a copy of the toolpath and rotate/move the copy into the new position, OR you do a mirror command and then Group repair. When doing a mirror of the toolpath MadCAM looses the reference to the start point for the new path, but that's an easy fix with the Group Repair command. To see the the new path in the simulator you have to reselect all the parts.
This clip is available in HD. Maximize the video screen and increase the resolution and you'll have a crisp clear view. As usual, I run this demo in a virtual environment and it makes the simulator acting a bit odd. Try it for real!

5 feb. 2012

Three alternatives, same model

These are a couple of examples (a Rhino file from cnczone.com discussion) to cut a small diamond style model. I have no idea what type of material this is going to be made of, so these strategies might be bad. If it's any type of soft material, from alu to sponge, this would be fine. In alu there should be a roughing path of course.

I'm doing the edge surfaces with 3D milling, and restrict the area with different kind of regions. Not needed, but it makes the milling time so much shorter.

This clip is available in HD. Maximize the video screen and increase the resolution and you'll have a crisp clear view. As usual, I run this demo in a virtual environment and it makes the simulator acting a bit odd. Try it for real!

AND, there's a fourth way to do it, which also us a prefered way if you would like to use all steps in 3D-surfacing. Z-levels, by Joakim himself (MadCAM).

7 jan. 2012

Foam core - double sided milling

These two cores prepared in this video clip are supposed to sit on a car that a tuning team works with. They are first made in XPS foam for testing directly on the car. When tested and perfected, the cores are made 3 mm thinner to compensate for the carbon fibre laminate. The milling (on each side) is a roughing step and then directly two planar steps with different directions. Foam cores are so easy milled that the Z-level is not needed.

This clip is available in HD. Maximize the video screen and increase the resolution and you'll have a crisp clear view.
As usual, I run this demo in a virtual environment and it makes the simulator acting a bit odd. Try it for real!